Thursday, October 28, 2010

GAME Plan Reflection

Implementing technology in the classroom can be very challenging. The GAME plan process of designing projects and setting goals can thus very helpful to meeting this challenge. My initial GAME plan was to use blogs for peer-reviewing essays, but the technological challenges proved too difficult to implement that idea this year. With one marking period nearing completion we have just this week gained access to the computer lab. However, I do feel I will be able to implement this idea next year, as I do believe this will be an excellent way for students to give and receive cognitive feedback. As Cennamo et al (2009) discussed, cognitive feedback helps students to assess their abilities and improve.
I also gained new insights into using technology in the classroom from Vicki Davis’ (2010) discussion of the benefits and challenges of on-line collaborative learning (Laureate Education). I realized that on-line collaborative learning can be used for more than just written communication. Thinks like voice-capture and video can help students express their knowledge and learning in other ways. This will be really helpful for students who struggle with writing. I plan to set up a literature blog with discussion questions that the students can respond to either in writing, or using voice-capture or video technology.
This is very similar to Dr. Abrams (2010) ideas on digital storytelling (Laureate Education). I agree that these types of projects are more likely to capture the students’ interests and excite them. When I assign reading homework I always include some type of written assignment so I can assess whether or not and how carefully students did the reading. As an alternative to this, I can have the students to use digital storytelling to read aloud the work of literature. Hopefully this will get more students to complete the reading assignments.
Utilizing technology requires a lot of time and effort, and can be quite frustrating, but is an essential part of contemporary classrooms. Being exposed to new ideas in this course has made me realize what a powerful tool technology can be, and how we need to be more resourceful and creative in its use. My goal is to use one new type of technology per marking period (time and technology permitting) and to discover new and better ways to enhance content learning while also teaching my students important new literacy skills.
Reference
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.
Laureate Education, Inc. (Executive Producer). (2010). Spotlight on technology: Digital storytelling, parts I and II. In Integrating technology across the content areas. Baltimore, MD: Laureate Education, Inc.
Laureate Education, Inc. (Executive Producer). (2010). Spotlight on technology: Social networking and online collaboration, parts I and II. In Integrating technology across the content areas. Baltimore, MD: Laureate Education, Inc.

Wednesday, October 20, 2010

Using the GAME Plan to Meet ISTE Standards

The International Society for Technology in Education calls for educators to meet the following standards: Creativity and innovation, communication and collaboration, research and information fluency, critical thinking, problem solving and decision making, digital citizenship, and technology operations and concepts (www.iste.org). The GAME plan process is extremely helpful to meeting these challenges.
The GAME plan I have been developing, to use blogs for collaborative learning and peer feed-back on essays, will help my students meet these challenges as well. While I often use collaborative learning in the classroom, utilizing technology will open this process up and allow it to be more effective and powerful. The Problem-based Learning task I developed as part of my GAME plan will also force my students to develop and utilize the standards set by ISTE.

Reference
International Society for Technology in Education. http://www.iste.org/standards/nets-for-students/nets-student-standards-2007.aspx

Friday, October 15, 2010

GAME Plan update: On-line Collaborative Learning

Vicki Davis (2010) discussed the benefits and challenges of on-line collaborative learning (Laureate Education). This video program helped to put into perspective how useful on-line learning can be, and what a powerful tool it can be for student collaboration. I use collaborative learning in the classroom on a regular basis, and being able to have students connect with each other outside of school, and generally without having to leave their homes, is a fantastic way to improve student learning. Technologies like blogs and wiki-spaces are great resources to connect our students.
The thing that struck me the most from Davis’ (2010) discussion was the ways technology can be used to reach out to and assist learners with different skill sets (Laureate Education). Previously I had most often considered the use of technology in terms of writing. Having students be able to use video or voice-capture technology in a discussion forum is an excellent way to reach out to students who struggle with writing. Students can also compile video clips about a topic, and I’m sure there are many more ways they can express knowledge without having to write. Having them be able to do this outside of school allows me to still focus on the necessary writing skills in class, while giving students who struggle an outlet to express their understanding and knowledge.

Reference
Laureate Education, Inc. (Executive Producer). (2010). Spotlight on technology: Social networking and online collaboration, parts I and II. In Integrating technology across the content areas. Baltimore, MD: Laureate Education, Inc.

Thursday, October 7, 2010

Problem Based Learning

Problem Based Learning, or PBL, is a great way to make the learning process authentic. It can teach our students to use technology and get deeply involved in the learning process. However, as Ertmer & Simons (2006)note PBL can be a difficult and time consuming process. The teacher has to relinquish a lot of control of the learning process to the students, it can be difficult to create a good topic, and there has to be scaffolding in place to help the students out.
As I learned about PBL I noticed that it is very similar to inquiry-based learning, which is a project I already use. Thus, I have already laid the groundwork for both myself and my students to implement a PBL in my classes. The problem for me now becomes trying to figure out where to fit this in the schedule, and what to replace it with. Ultimately I will have to decide whether this project is a more valuable learning experience for my students than an inquiry project, or another lengthy project. I will also have to decide if the project is viable.

Reference
Ertmer, P., & Simons, K. (Spring 2006). Jumping the PBL implementation hurdle: Supporting the efforts of K-12 teachers. The Interdisciplinary Journal of Problem-Based Learning, 1(1), 40-54. Retrieved from http://docs.lib.purdue.edu/cgi/viewcontent.cgi?article=1005&context=ijpbl.

Wednesday, September 29, 2010

Technology GAME Plan

My GAME plan was to use a blog to improve student essays. My school’s computer lab is still not ready. All of the computers have been set up, but we are awaiting a server; so my project is on hold until then. However, I have planned out the format and laid the groundwork for the project. I am going to begin by posting a sample essay on a blog space and having the students post comments. I will then use the Smartboard to review and discuss the process of peer-editing and critiquing. This meets the NETS of “modeling collaborative knowledge construction” and will set the groundwork to promote student collaboration on the internet (International Society for Technology in Education, 2008).
This is a modification to my original action plan, which will, I believe, make it run more smoothly when the students post their own papers for peer-review. One new question that came to mind with this is how to ensure that every student paper receives at least one peer-response. I would also like to figure out if I can make my comments stand out more from the students. I suppose simply using bold type would help.
I think this project will be a great way to provide cognitive feedback for my students. Cennamo et al (2009) describe cognitive feedback as “feedback that helps students develop a better understanding of what is expected for performance, how their current understanding or skill levels compare to those expectations, and how they might improve their performances” (p. 139). The students will be receiving cognitive feedback from both their teacher and their peers, and this should be a valuable learning experience that, while possible without technology, is definitely enhanced and improved by technology.

References:
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.

International Society for Technology in Education. (2008). The ISTE National Educational Technology Standards (NETS-T) and Performance Indicators for Teachers. Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf

Friday, September 24, 2010

Meeting the Needs of Diverse Learners

In today’s classrooms we often see students with a wide array of ability levels and learning styles. In my classrooms I see students with such a diversity of ability levels that it can be quite challenging to meet their needs. On top of this there are special education students in most of my classrooms, each of whom has their own Individual Education Plan. It’s much easier when you only have twenty or so students in the class, but becomes much more of a problem when there are thirty or more students in the class. And on top of this we have to meet state-mandated curriculum requirements.
However, we have an advantage in contemporary society. Technology makes it easier for us to make the curriculum more accessible to all of our students. Even in schools that do not have the newest and best technologies, there is a wealth of helpful resources out there on the internet: many of which are free. For example, the website Education with Technology (http://eduwithtechn.wordpress.com) offers free graphic organizer software. Graphic organizers can be a great way to help our students with special needs, as well as our best and brightest students. The Education with Technology website also offers many other ways to utilize technology in the classroom. And it is far from the only website to offer teachers help in putting technology to use to help our students learn.

Friday, September 17, 2010

Meeting the National Education Technology Standards

Working in a school with limited technological capabilities (many of my students do not have home internet access, our computer lab is currently empty of computers (although they are in the school and waiting to be set up), and there is only one computer in my classroom) I feel I have a lot of obstacles in my way to utilize technology to improve student learning. However, I do feel it is essential to work towards utilizing technology in my class to improve student learning.
The first National Education Technology Standard I would like to tackle is to Facilitate and Inspire Student Learning and Creativity (International Society for Technology in Education, 2008). The first indicator I would like to strengthen confidence in is to “promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,
and creative processes”( International Society for Technology in Education, 2008). I haven’t used technology for much more than research projects, and while I do feel that these projects are one of , if not the, most important ways to utilize technology, I would like to do more. I would like to have my students collaborate on writing projects via the internet using a blog. This could be a very valuable tool for the students to give and receive feedback, and thus improve their writing.
This also goes hand-in-hand with the second indicator I would like to improve my confidence in, to “model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face to face and virtual environments” (International Society for Technology in Education, 2008). Modeling the process of peer-review and editing via a blog in our computer lab (when it gets set-up) and participating with the students in their blog responses would be a great way to meet this standard.
I do have some reservations about the technological challenges, but, as with any new idea we attempt while teaching, once we try it and work out the kinks, I’m sure it will be a great learning experience. I also think that experimenting with technology with your class is in itself a valuable learning experience for both the teacher and the students.
Reference

International Society for Technology in Education. (2008). The ISTE National Educational Technology Standards (NETS-T) and Performance Indicators for Teachers. Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf